Terris Updates

Note: This is not a complete list. This list is copied from the Update Boards on boards.legendsofterris.com. Some updates or comments that mentioned updates may have been missed.

Mentioned for February 2010
1. Enchanting (Phase III - Start of guild weapons).

2. Item Statistics (Phase I - Items that are outside of the guilds and temples will be modified in preparation of the larger overhaul. This should allow the monsters to then be overhauled to allow them to make better sense for those that assassinate and those that use spells).

3. "Specialized Items" (Some items that have been specialized in past shops that were removed long ago will be returning to the game. This will allow others to obtain them through a new shop).

4. Northern Mountains (Phase I - The winternorth mountain chain is being reviewed to expand it where needed and make it connect better with the northern mountains and future northern icecaps).

January 2010
1. Northeastern Roadway: The roadway between the Great Northern Road, Goldcroft, Hellegost, Dandyloes, and Stone Keep has been expanded to fit a bit more with the geography of the land. This also briefly expands the area already there. This moves us towards expanding the entire northern area of the main island.

2. Quests: More quests that can be mobile have been modified to being so. 3. Woodtop: A few submitted changes have been made here. Please see Montalin for more information.

4. Enchanting System: As noted previously, the rest of the temple items have been update. Temples that are close (ie. Thought, Change, Mystery) have not been included and will not be included. Temples that have more recently lost their Immortals (Nature and Humor) have been included in this if items fit into the system. At the same time the rest of the enchanting potions have been placed into the game and the venom potion has been fixed.

December 2009
1. Dirimloth Forest: The remapping of the main part of the forest (not the part near Goldcroft) is complete. Room descriptions, events, and quests have all been updated as well.

2. Moss Lake: The remapping of Moss Lake is complete. Room descriptions and examines have all been updated.

3. Temple of War: This temple has gone through a complete overhaul. Please see Zir or Alcestis for more information.

4. Help Files: Various help files that were out of date have been updated. Information on the stewards and their areas have been updated as submitted.

5. Woodtop: Parts of Woodtop have been updated (Phase I). Please see Montalin for more information.

6. River Run: Parts of River Run have been updated. Please see Crucifix for more information.

7. Enchanting/Enchanters' Guild: As noted in the previous post this change has gone into production today. I leave it to the Enchanters to set the price and figure out the mixtures. Know this, each temple weapon effected (War, Shadows, Sea, Oligar, Luck, Love, and Light) has only one possible mixture. No player should be "testing" this out with staff help, staff will not be summoning the potions for you to do that.

November 2009
1. Help Files: It was reported that some of the formatting was off on the help files, this was causing information to no longer be visible. If more are noticed please let me know.

2. Dirimloth Forest: More descriptions and events have been modified. A few quests in this area have also been reviewed for reward and purpose.

3. Quests: The quests for the "Egg of Destiny" have been replaced with something else. I believe we have caught them all, please let me know if there is still one left after today.

4. Items: Some people were abusing a bug where they could sell an item for thousands more than buying it. The items that have been reported have been modified.

5. Welcome Area: Some changes have been made to allow it to be more "newbie friendly".

There has been a lot of prep work done to get Pragma into the game for players. While this area is complete, the area connecting it was never finished adequately. This massive area is now under the design of a new member of our team that is concentrating only on that and nothing else. When complete it should add two massive areas for higher-levels as well as quests and new items. When more of a timeline is available I will provide more information.

August 2009
1. New Player System: A change to how players start the game was put live. This was at the request of some new players that were actual new players. This creates a bit more linear teaching of commands and use of the help system. It will allow people to choose in the starting room whether they are "New" or a "Veteran".

2. Help Files: Some of the more basic/starting help files have been altered. This includes the "Help Start", "Help Intro", "Help Basics", and many of the files that are referenced within them.

3. Misc: Typos and other submitted items have been modified.

July 2009
1. Elfen'Lar: This has been modified when it comes to descriptions and events.

2. Silver Rock: Descriptions have been changed and Morgiana's house has been added. Please see Brimbur for details.

3. River Run: This has been modified when it comes to descriptions and events. Please see Crucifix for details.

4. Spell Shops: Changes to the spell shops have started in the same way that the skill shops were updated long ago. So far the Brotherhood, Monks, and Rangers have received their updates. This might modify some of spells offered and what it takes to gain them (guild level). The Patrons have been made aware of the changes in these three guilds.

5. Misc: Various fixes to events, quests, typos that were submitted have gone live. Anything that was responded to since July 6th will not have been included today.

June 2009
1. Dirimloth Forest: More changes to room descriptions and quests found within it.

2. Temple of Light: Changes to the items. See Keira for more information.

3. Misc: Changes to some help files and other submitted typo fixes.

May 2009
1. Goldcroft: Changes to the Zoo area. The way to get in is similar (same items required) but the quests have been removed. These now work off events to ensure that you can always get in and are not limited by amount of times.

2. Kzelt's Tower: Changes in the way to get into the tower. Pay attention to examines at the start of the tower to get the hint to what is needed to get inside.

3. Silver Rock: Changes to parts of the city submitted by Brimbur.

4. Fate's Temple: Changes to parts of the academy submitted by Silk.

5. Help Files: Changes to some of the help files including Heroes and Immortals.

6. Misc: Various changes to formatting in some events, rooms, and items.

7. Titanium Items: In an effort to help with keeping the items rare a change has been made to one item. A hint has been added to the old room to lead people in the correct direction.

April 2009
1. Assassin's Guild: Fixes to the last update that was done. This modified some aspects of their update to fix typos and include post-update cleanup.

2. Dirimloth Forest: The lower part of the forest (off the southern part of the Great Northern Road) has been remapped. This covers everything between Moss Lake, the Giant Cave, Entrance to Dirimloth Dungeon, Entrance Near Huge Crack, Entrance Near Nirimloth Forest. Some room descriptions have been updated.

3. Help Files: Some help files have been fixed (thank you Nightflare for submissions).

4. Twilight: Some changes to the city have been added at request. Please speak with Kela for more information.

5. Silver Rock: Some changes to the city have been added at request. Please speak with Brimbur for more informaiton.

6. Misc: Fixes to items, quests, events and rooms that were submitted have gone in.

Still to Come: More changes to Dirimloth Forest. More enhancements to Kell's Keep.

February 2009
1. Kell's Keep: Rooms and events have been changed here to make the area more descriptive. This is still a work in progress so expect a few more enhancements. When complete this will be more of a decent starting area that will fit the intended RP. Thank you Tayrah for your hard work on this.

2. Temple of Light: Please see Keira for details. As it is her temple it is for her to explain how much was done if she wants it public.

3. Events: The events that filled the rooms with items have been fixed so that they first check if the item is in the room.

4. RP Update: A fairly large update was done for RP purposes. The group handling that RP will unveil the changes. Please look for their event.

5. More updates to the road descriptions, work started on Dirimloth Forest to make it more descriptive of what is there instead of what is in other rooms.

6. Typos in more rooms, events, and quests have been corrected as they are found.

Still to Come: Work has already started to updates on submitted changes to help files (too many to name here), more changes to Dirimloth Forest, more enhancements to Kell's Keep. Fixes to the turoch cards so that they include the missing cards and remove the mistake books.

January 2009
1. Help Files: Some of these have been updated to reflect fixes submitted to us.

2. Items: Typos have been fixed in item names, descriptions, tastes, smells, and touch emotes. We believe we have fixed all of these but please let me know if we missed one.

3. Quests: Typos have been fixed in quest messages. We believe we have fixed all of these but please let me know if we missed one.

4. Events: Typos in many events have been fixed. All events were reviewed, but we might have missed a few typos.

5. Room Emotes: Another pass was made in all room emotes to fix some more typos.

6. Rooms: The West Coast Road was updated for descriptions.

7. Rooms: Most of the East Coast Road was updated for descriptions.

8. Rooms: Most of the Great Northern Road was updated for descriptions.

9. Wizard Pictures: Those that view graphics in rooms will start to see graphics added back to many rooms that have lost them over the last few years.

December 2008
1. Changes in Twilight: Room descriptions, some mapping changes. See Kela for more details.

2. Changes in Temple of Magic: Room descriptions. See Raislin for more details.

3. Item placed back in Game: Pouch of Down (Thank you Noklove).

4. Fixes to Quests: Every quest has been reviewed for typos.

5. Fixes to Room Emotes: Every room emote has been reviewed for typos.

6. Changes to Wizards' Guild: Events. See Raislin for more details.

7. Creation of Staging Area: A changed are has been placed into testing. This is not for players, but I felt you should see it on the list so that you know we are in fact working.

8. Changes to Help Files: Random help files were updated that were requested.

October 2008
1. More changes to Twilight: This includes room descriptions, examines, events, shops, and mapping. The city is not complete as it be being done in stages. For more details please contact Kela or Silk.

2. Deamon Society: I have worked with the new person assigned to this project. They will begin getting their plans in order to enhance this area and society.

3. Monsters: Experience levels has been modified on two monsters (innocents) for me to test their strength based upon player strength and gained experience.

4. Monsters: All Doomagan monsters have been removed from player interaction as I get their society ready. I will be doing extensive testing on the first five monsters before continuing. This will allow me to test assassination, melee, ranged, spells, resistances, and experience given.

5. Monsters: Some monsters that were added in batch years ago but not put into the game for players (except in invasions) have been removed. This will allow us to recycle them into useful monsters. (Parts of each batch were kept).

6. Monsters: Infernals have been removed from player interaction. This will allow for a real direction to be created.

7. Monsters: Formorians have been removed from player interaction. This will allow for a real direction to be created.

8. Monsters: There were areas that monsters spawned that made no sense, they have been removed from the spawning table.

9. Help Files: Some help files have been updated. Please note that the "Help Policy" should now be easier to read and less "split-up". (Thank you to the unnamed player who submitted that request even though you did not respond back with who you were).

For those wondering why the massive monster changes here is a brief explanation. Over the years monsters have been added in batch and placed in areas without thinking about the RP of the area or society. The societies were then expanded in batch and used as a tiny RP. We are trying to fix that little by little to incorporate them into a real RP.

September 2008
1. More changes in Twilight rooms and events to update them. For more details see Silk or Kela.

2. Reported quest typos have been fixed.

3. Reported monster typos have been fixed.

4. Reported room typos have been fixed.

5. Some titanium items have gone through changes. Thank you Hanson and Noklove for this.

6. Changes in Witchfalls to fix the Dread area are done.

7. Fixes to the Book of Zir are live. Thank you Hanson for this.

8. The Ragnarvrum is fixed and can now be fought. Thank you Noklove for this.

9. The way to Dragon Spawn of Flamebright has been added. Thank you Noklove for this.

10. Some help files have been updated.

11. Changes in the Temple of Magic rooms and events to update them. For more details see Raislin.

12. Some monsters that fly now need to be fought while flying.

13. Some monsters that offered no experience before now offer some.

14. Some unused monsters from the past that were OOC have been removed for recycling.

15. The suggestion for " 's" Long Sword has been tested. It does not work...sorry.

July 2008
1. Monks' Guild - New events and a room. See your officers or staff for more details.

2. Witchfalls - The Temple of Dread has had their shrine added. See your Immortal for more details.

3. Twilight - Some changes have been made to a noble house. See Kela for more details.

4. TItanium Forge - Fixes were made to reconnect this to the game. Please thank Noklove for his assistance resolving this issue.

5. Temple of Light - Some items have had spell changes. See your immortal for more details.

6. Help Files - Some help files (Barons, Cities, Villages) have been updated.

7. Misc - Items between the last update and July 3rd that were submitted have been resolved. This includes typos, quests, monsters, and events.

June 2008
1. I have now gone through every item in our system and flagged it for the organization it belongs to. All guild and temple items are also balanced based on the level/rank that they can be obtained.

2. All of the typos that were submitted (except the ones involving the snowy wastes) have been put live.

3. Spare/Blank rooms and examines have now been cleared and cleaned so that they can be reused in future expansions and areas.

4. After doing some research on the rune-forging system that were submitted I found some issues with the mixtures. These should now be resolved and the arcana should work properly. This has also resolved the issue involving the jewelery mixtures.

5. All of the references to gun-powder and cannons have been removed. Those items do not exist in Terris so they have been replaced with other items such as catapolts.

May 2008
1. Most importantly a testing area was put into the game (not connected) so that I would be able to test some live enhancements being added. This will allow me to get some testing done and see how it affects a customer's character without us putting it live and messing your character's up.

2. Modifications were made to some monsters to alter their stats. This includes the "Old Hermit" as well as some of the town- specific monsters.

3. Stat changes were made on items to get some more of them inline with where other items are. This mostly concerns the Barbarians' Guild and some titanium forging items.

4. By request of some customers and staff I have started blocking some "rare" items from being summonable. This way there cannot be cries of abuse. (Only about 650 more items to go to get this stage of the process complete).

5. Unused rooms and events have been set aside for recycling. This will give us a better idea of how we can get new or expanded areas into the game.

6. Oligar's Temple has had a modification. For more on this please speak with him.

7. Various fixes and typos that were submitted to me by e-mail have been made live.

Still to come:

1. Modiciations to the Monk's Guild (see Rexington/Mitchellx for details).

2. Ongoing work with OGC staff to see where we can realistically provide enhancements to existing systems. Until I know more details of what we are doing though I will not go into more depth. These do include much of what was talked about and asked for in the past. It now comes down to figure out how to best get these in without completely destroying the existing experience of the game.

April 2008
1. Over 1000 items were reviewed. This includes some GO flagging, stat modifications for land items, guild items, and titanium items.

2. A few quests were modified for guild leaders/patrons that mentioned issues (Druids).

3. A few shops were modified for guild leaders/patrons that mentioned issues (Druids, Enchanters, Wizards, Rangers).

4. Typos that were sent by e-mail to me were completed.

5. Catfish has had some updates (See Orean for details).

7. The "Old Hermit" was altered a bit for damage and experience.

8. The selling price was modified on some items (This was because some players abused selling items).

9. Tranos has had some updates (See Tranos council for details).

10. Silver Rock has had some updates (See Brimbur for details).

11. Room descriptions in multiple places have been updated to include past temp changes to make them perm.

Ongoing Issues:

Keys: These are being tested. Anyone in the Rogues' Guild or Knights' Guild that loses their key by opening their door please see your guild patron or guild officer and let them know.

Spell Shops: These might appear to teach above maximata but you might not be able to learn above that level. This is to get shops ready for engine updates to allow spells to be learned in a way similar to skills.

March 2008
1. Catfish has had room changes that involve descriptions and exits (see Orean for more information).

2. Devardec had a few typo fixes.

3. Knights' Guild had a few typo fixes.

4. Warlocks' Guild had another update and typo fixes (see guild staff for more information).

5. 600 items had another update for stats and typos fixes.

- This includes properly removing unused items so that they can be reused at a later time.

6. Some quests have had typo fixes that were submitted through emails or mentioned on the boards.

7. Some monsters have been changed to remove old references and add new references.

These two updates were placed in mostly for myself and others on our team to do some testing. We need to know how some things work and how they can be used to add some enhancements. I would rather not go into details here incase they do not work as intended. We have done that in the past and it gots hopes up with aspects that have never gone live. To keep that from happening again the exact specifics will not be mentioned until we know if we will go forward with the project or push it back until a later date.

1. Catfish has had some changes within their rooms. For more contact Orean.

2. Witchfalls has had an almost complete rewrite due to a RP. This pretty much redoes the entire area in every way.

3. Silver Rock has had some changes within their rooms for housing and perhaps a RP area. For more contact Brimbur.

4. Devardec has had some changes within their rooms for housing and a RP area. For more contact Heimdall or Crucifix.

5. Many help files have been updated for content and formatting (too many to list at once).

6. Items that are for Guilds, Temples, Cities, HHs, Awarded, and Landwide have had updates to descriptions, stats, flagging, and some have been removed. Over 1000 items were modified in some way.

7. Titanium items have had some changes to their stats.

8. Some quests have been changed to allow them to move.

9. Warlocks' Guild - Changes that are only for their Hero/Immortal/GM to speak about.

10. A tiny area was added near Tranos. This was created by a player and is for them to open.

11. Many GO items have had their stats adjusted and are linked to GOs.

January 2008
1. I have now gone through 2000 existing items. Some of them have had stat increases and changes to make them worthwhile. Some of the mithril items have been increased in stats to allow forgers to sell them again. If I find that I can make more changes in the future to those items that will help the economy I might do that as well.

2. Some of the items were found to no longer have a real placement within the game. These were placed back into the game in a realistic place. Other items that were completely OOC and had no place were removed.

3. As was voted on by the players in a past poll some of the items have been changed to link towards their rank ingame. Not even close to all the items were changed to reflect this. Once I know that each rank flag works then I will get to the rest and change the stats. This way if something goes wrong not everyone loses items.

4. The Temple of Chaos is now ingame. There are some more enhancements needed before it is live for the players. Axx has been made aware what is still needed so members of that temple can contact a TL there.

5. It was found that a few old quests were removed in the past. A few of these have been placed back ingame.

6. Silver Rock has had some changes.

7. Devardec has had some changes.

8. Hermit Forest has had many changes. It is not as easily figured out, but the rewards might be worth it for those that can.

9. A few help files have been updated.

December 2007
1. The Warriors' Guild had their items and item shops updated.

2. All skill shops have been adjusted. Some guilds have had skills slightly lowered, other guilds have had skills slightly raised.

3. Since I saw it listed on the Thieves' boards - You were given the skill change you received because I have plans to enhance that skill to allow many new things during the upcoming year.

4. Any random shops that were HoA shops that were mistakenly placed ingame have been removed. No shop should teach anything to levels above Uber-Ultranix.

5. Engine change to allow for GL, GM, Baron, and TL only items.

6. Fixes to Thieves' Guild.

7. Update to Wizards' Guild.

8. Fixes to some quests.

9. Updates within some cities (specifically Silver Rock).

10. Changes to a few monsters.

11. Some behind the scenes work to prepare for changes in the upcoming year.

12. Old items adjusted to make them a bit more worth the effort if they can be found.

13. Some quests changed to be worth the effort if they can be found.

14. Random other fixes submitted to me by players to resolve small typos/bugs.

November 2007
1. Knights' Guild Update.

2. Balancing for Barbarians, Knights, Monks, Brotherhood, Druid guild item shops. (Only guild item shops at this time).

3. Typos in some quests, monsters, items, rooms, examines, events, and help files are fixed.

4. A few traps are fixed.

5. Some content updates in Silver Rock, Goldcroft, Devardec, and Frostfall.

6. Some landwide weapons and armor have seen upgrades to put them in line with their difficulty to gain.

Coming soon: Warriors' Guild Update/Item Balancing.

October 2007
As some people have seen over the past month the ranking lists have been altered. This is something that was submitted a long time ago and asked for over the years. They will now show those registered players (paypal or credit/debit) and their ranking. More changes and alteration might be made to make the "lowrank" and "midrank" more inline with the current level structure.

1. The following guilds have now had their shop items balanced properly:

- Assassins

- Enchanters

- Rogues

- Thieves

- Wizards

- Warlocks

- Rangers

- Battlemages

2. Random events fixed.

3. Random quests fixed.

4. Typos in some rooms corrected.

5. Fixes to Brotherhood complete.

6. All "awarded" assassin and thief items should be balanced. *Please contact your patron if you find one not included. Other guilds listed above will have the "awarded" items balanced in numerical order as we get to them*. If your guild is not listed above it has not been balanced yet.

7. Random help files updated.

8. More work done in Silver Rock, Frostfall, and Goldcroft.

9. More work done to get the Lower Caverns ready to be reopened.

10. Old items have been readded as they were "missing" from ingame use.

September 2007
1. The Rogues' Guild has had the rest of their update.

2. About 97% of the items for the thieving guilds have now been balanced. The shops have also been balanced throughout the guilds. Some of the rewards still need to be done (Assassins are complete).

3. Various new quests have been added to the game.

4. Various old quests have been fixed in the game.

5. Some monsters have been fixed that were not working before.

6. Some armor now has armor stats and not weapon stats.

7. Some weapons now have weapon stats and not armor stats.

8. The temple on the East Coast Road has been updated.

9. Various events have now been fixed.

10. The Monks and Brotherhood have some fixes done from the last update.

11. Frostfall has had some various changed/additions.

1. The Brotherhood Guild has received an update to rooms, items, quests, shops, and their entrance.

2. The Barbarian Guild has received an update to rooms, items, quests, shops, events, and their mapping.

3. The Druid Guild has received an update to items and shops.

4. The Temple of Dread has received an update to items.

5. The Temple of Sea items have now been balanced in line with the other temples.

6. Preparations have been made to begin item balancing for guilds.

7. Various fixes to quests such as the World Seal quest.

8. Various fixes to items such as spelling and guild/temple ownership.

9. Various fixes to rooms and events to fix typos.

10. The Monk Guild has received fixes to rooms involving items.

11. Various help files have been created and updated.

12. Fixes to Monster setup in areas like the Mountain Giant lair.

13. Fixes in Northern Mountains and Goldcroft to allow access to the gold mines.

14. Work started on Lower Caverns to give them a purpose with examines, monsters, quests, and items.

15. General cleanup of shops, items, rooms, and events to allow us to more quickly resolve issues and expand areas.

June 2007
1. The Temple of Chaos items were balanced with the rest of the temples (only 2 temples left).

2. Some parts of the Lower Caverns have been disconnected for rewriting. There have been many emails about a "use" for the lower caverns and the fact that they are not well written. We now have someone that is going through the whole 1500+ rooms and redoing them. The whole thing will not be disconnected at once. They are also being redone as per the direction of Deori (this part was not done earlier and is being done now).

3. The Temple of Light off the Northern Road (with the quests) is being rewritten piece by piece. This is mostly just to make it so that every room is not the exact same. You will see the mapping change a bit during this so it resembles a bit more of a "temple-like" structure.

4. Pragma is now complete. The "RP" and "way to get there" have been done per the direction of the past Codes and Deori. It is currently not open to the public as new monsters have been added there. Once these monsters are tested the area will be connected completely. These monsters have been created to try and recreate the old Pragma monsters (when they were in the Underwater Kingdom area) that were far more fun in groups than solo.

5. Retrain is now on a spare testing server. There are 4 members of the coding team that are testing every aspect of every possible new "class" in that shell. This includes an "upgrade" for every class...some are spell based, other stat based, other skill based. More details will be posted when their testing is done. With the shell in place we hope that the testing will allow us to release this before the fall. If the timetable changes we will post more.

May 2007
1. The Warrior's Guild had their rooms/events/quests/shops done.

- Still waiting on items from them. (Stats not included).

2. The Battlemage's Guild had their full update as requested.

3. All but 3 temples in existence now have their temple items balanced based on the level to obtain them. These rankings were chosen by the Patron of that temple.

4. A new monster was added to Goldcroft (more to come).

5. Random fixes to quests/events/rooms that were reported.

6. Pragma rooms are complete

- Monsters/Items/Quests are coded for the next update. Testing to make sure it all works will be done at that time. The way to Pragma is being coded right now. The initial plan now is to have this open in the next few content updates (depending on how quickly we run them of course).

7. Free play is now coded. When it is turned on another post will be made.

Some notes---

1. Pragma will not be portable even with help from staff.

2. There have been dozens of requests to redo the lower caverns so that it actually works and has more. Parts will be sealed off in the next few updates while this is done. I do not anticipate the whole area being closed at once since the area is about 1250 rooms or so.

3. The last 3 temples will have their items balanced.

April 2007
1. More items have been flagged for guilds and temples.

2. Fixes to misflagged items.

3. Changes have been made to the pirate ship.

4. There is now a working way to get to the pirate ship without using "teleport" methods.

5. Fixes to Misc Rooms/Events/Quests.

6. More alterations to weapon strengths (HoL weapons).

7. Work has started on Pragma (no player will see these until it is "open"...but the first parts are ingame for us to test and wanted you all to have an update).

March 2007
1. Ability to make updates happen more regularly is close to being in effect.

2. Twilight Changes

3. Goldcroft Changes

4. Woodtop Changes

5. Pirate Ship Changes

6. Rune names fixed

7. More guild/temple items flagged

8. Blades of Zir made stronger

9. New gems added

10. Divine items recycled to new divines

11. Old personal items for people that left removed

12. New personal items created for new people in future

13. Long unused items recycled for useful items

14. Temple of Light emote changes

15. New items for Oligar's temple

16. Scrolls/Books should be fixed (if these are not let us know)

17. Stats added to weapons without them

18. Barbarian Guild Changes

19. Monster strength changes (some lowered)

20. Fixes to the Tower of Teleportation

21. Some quest fixes

January 2007
1. Tnotices for Oligar (all temples need to check their own and fix them if needed).

2. Command: Clan 0 (this will remove you from a race clan and not HH).

1. The new item system has started to go in. This has been introduced after years of asking for it on both sides. In truth it was in but almost all items were not set for it. It works the following way:

Guild Items - Any item associated with a guild that should only be had by certain guilds will vanish from anyone not a member of those guilds.

Temple Items - Any item associated with a temple that should only be had by that temple will vanish from anyone not a member of the temple.

Now the items will once again get the special feel for those organizations and in the case of temples when a new person comes in to take over the items are all over the place. Do not take this to mean that a new Immortal is coming in now. Even items associated with Tazman and Anlin have been altered as such.

2. Some quests have had changes so that if they can by mobile based off of description they actually move.

3. Woodtop has had some changes.

4. Staff have more tools to play with for items only they can use for their RP.

1. Enchanters Guild has had some updates

2. Barbarians Guild has had some fixes

3. TL items that were submitted have been made stronger

4. Alaria has been removed

5. Help Files have been updated

6. The Hall of Legends has some more changes

7. A Tower of Teleportation has been added in Tranos. The tokens that go along with it are one-session at the moment and in the next update will be perm. This was because they were recycled items.

8. Fixes to typos

9. All stat totems are in the game

10. Classrank shows the ranking for the class

11. Rank, Midrank, Lowrank, Legendrank have had some changes.

11. When a member of your guild gains a glevel the guild is notified.

12. Guildtitles/ranks have had changes to them so that 25-255 are not the same. The ranges have changed.

13. Pirate Ship connected from Port in Tranos (have fun figuring it out)

14. Changes to some quests to make them move around the area

More might be told later as I see what went in and what will be in the next few.

Guildrank works as follows:

Guildlevel 1 - Rogue of Legend

Guildlevel 2 - Blessed of Shadows

Guildlevel 3 - Champion of Zero

Guildrank 1-5 - Rogue of Legend

Guildrank 6-10 - Blessed of Shadows

Guildrank 11-15 - Champion of Zero

This change has been made at the request of players and staff over the past 6 years or so.

Ranking works as follows:

As registered players enter the game and gain experience the classrank/rank will be updated with their levels. Classrank will now go from 1-300 instead of 1-35.

December 2006
1. Mountain Giant area added in the new Northern Mountains (full credit to Guise for this).

2. Expansion of Goldcroft to make it more "citish".

3. Hall of Legends has gone through a complete change.

- Only one entrance and one that is harder to accomplish.

- Druids have a way in from their guild.

- All existing spell shops changed some other spells added.

- New items created and added into shop (don't ask for staff to summon them - if they are given out that way I will remove them).

- The Test of Legends has been completely changed and gives a much better reward for the effort.

- New room descriptions.

- New Examines that have actual legends.

- Set so that you need to get there alone, staff cannot move or summon you there...no favoritism whining anymore to get there.

(More quests are planned for the future as I think of them).

4. Avatar names in temple of ECR updated with existing Immortals (replacements for the old temples listed.

5. Room description changes to Halls of Justice.

1. Rogue's Guild move to Goldcroft.

2. Rogue's area in Devardec converted to outpost.

3. Barbarian's update (anything missing see Catseyes).

4. Druid's Guild fixes.

5. Fixes to room descriptions/quests/events/items.

6. Warlock's Guild fixes (anything missing see Mordecai or Medea).

7. Enchanter's Guild changes (anything missing see Scorcha).

8. Changes to Temple of Death items/monsters.

9. Monster resistances altered for "fire/ice/electric" related monsters.

April 2006
- Temple of Shadows now in the realm

- Some new arcana items have been added to the game, in preparation for a mechanism of making life runes from arcana items.

- Currently, bronze and silver runes can be produced by players through a limited set of recipes. Assuming no problems are encountered, recipes for the other life runes will be added within the next two update cycles.

- For anyone who wants to get an early start on figuring out the recipes, take a look at the butchers shop in Tranos (near the northern gate) and the arcana shop in Frostfall (near the battlemages).

February 2006
There has been a succession of updates over December to February, mostly related to testing some engine updates from Doug. In parallel to this, updates to content

Engine Changes visible to players:

KL list spam alteration - you can now type in an individual species to check its KL amount and it will not trigger the spam filter.

Changes to Traps - traps will now show in events how the player died depending on the theme of the trap (try walking in the Ogre Dungeon trap, or the Test of Zir on the Great North Road)

Monster Death Events - events on monster deaths can now show the name of the player who killed the creature. For example:

Fearecia headbutts the Chocolate Teddy ! and hits for fatal damage

Chocolate Teddy ! is slain!

Someone somewhere has eaten the chocolate teddy bear! Fearecia looks a bit guilty.

Chocolate Teddy ! had nothing of value

Content Updates that have been added over the past few months:

- Changes to Battlemages Guild

- Changes to Axx's castle

- Changes to Gargoyle Area (the king can be reached - but its strength is still being tested)

- Minor fixes to HOA temples (this is not particularly worth exploring, however, it is the first of a set to be applied in the HOA puzzle)

- Batch of older quests fixed along with some new ones added to the lands

- Changes to Temple of Humour

- Alterations to BlackShore and Burnbright Forest

September 2005
The HELP FILES have, for the most part, been reformatted so the random line breaks have gone. This reformatting will continue over the next few update cycles. Some additional content is lined up ready to be added, along with a review of portions that may be out of date.

- Fixes in Level 1 of Tranos Dungeon have gone in following Millamber's prompt. This adds in an extra lever and fixes the portcullis event.

- Fixed spawns in Dark Elf Temple which now have some 'boss' monsters following the model of the Orc Homelands.

- Some test monsters were put in, they will probably appear in an invasion soon.

- Warriors and Knights received some updates to their guilds (Knights Jousting skill will be tested and tinkered with to ensure it is not overpowered. The current lances were all weakened in this update - but may require dropping down further).

August 2005
- Help Files – the update of the help files has been unsuccessful. This is currently being investigated and more information provided in due course.

- Another batch of older quests has been fixed

- Saurian Village opened in Moorwaine Marsh

- Orc Bosses now roam the Orc Homelands – these will be examined to make sure they are not overpowered. However, they will be kept challenging and are not intended to be tackled alone.

- Devardec mount shop now sells creatures more in keeping with the theme of the barony

- Frostfall clothing shop – now sells warmer clothes

- Goldcroft Jewellery shop has been opened

- Sewer System has been split into specific areas for each main city (in keeping with player suggestion, it no longer stretches across the entire continent of Norland). However, it still requires a closer examination of room descriptions and interactivity check before it will be classed as finished.

July 2005
- Additional Areas opened up within Moorwaine Marsh - one based on fighting, the other questing.

- Fixes and small changes to Warlocks and Enchanters Guild

- Fixes to several older quests (the list of 'impossible' quests is growing smaller and smaller)

- Extra baronial shops made live (Frostfall/Devardec)

- Fixes on errors in last update (thank you Millamber)

- Fixes in Adventurer Guild

- Changes in White Cairn Crag - should now be able to find the Wasp Queen

- Changes to Fog, Marsh and Mountain Giants

- Some housing areas in Devardec completed (thank you Skeezer)

April 2005
- New Quests

- New Items

- New Baronial Specific Items

- Thieve's Guild Update Finished

- Rogue's Guild Descriptions Redone

- Giant Cave completely written, including monsters (more here later)

- Moss Lake (parts rewritten, more here later)

- Merchant's Guild Added to Tranos

- Changes in Lyresong

- Changes in Tranos

- Changes in Devardec

- Fixes to examines/quests that were reported

- Typos fixed to rooms that were reported

- Stats fixed on some Wizard Items

- Fog Giant Area rooms/monsters complete (King is in if you can find him).

March 2005
1. More Updates for Thieve's Guild

2. More Updates for Ranger's Guild

3. More Alloys for weaponry added

4. Temple of Love update

5. Temple of Chivalry update

6. Fixes in poison mixing for Rogues, Thieves, and Assassins

7. Guild specific Alloys added

8. Devardec Updates

9. Lyresong Updates

10. Wintertown Updates

11. Spire Hold Updates

12. New Monsters Added

13. Enchanted Forest redone and reopened (you will need to find it).

14. New items Added

August 2004
Refresh to Adventurer's Guild of Devardec - now open.

It features:

- Adventurer's Shop, with useful equipment for the budding adventurer

- Extra Quests and puzzles for higher level characters

- Training area for new players that prompts on:

- keys

- examines

- exploring

- searching

- mixing

- fighting

- Upper floor with more testing puzzles for older players

In the future, we will look to add additional content.

Suggestions include:

- Training Test on roleplay

- Training Test on game history

- Fighting arena to include additional hints

- The Frostfall and Tranos guilds change to 'Adventurer Outposts' (though in time, they may be altered to the Devardec model)

- Changes to the Dark Cellar - to include a bit more training information

- Changes to Testing area Quests - to match them to the specific city they are in (this refers to Mistress of Combat, Geography etc)

- Changes to Frostfall Adventurer Guild - move drop to rune dagger into the Dark Cellar area

- Alteration to Teleport Temples - to move into the guilds and link together more closely

- Alterations to Welcome Book/Help Files to reflect the additional features of the guild

Posted on behalf of TerrisCode (as they are on vacation)

Quests

Blue-star sapphire can be offered (implemented in last update cycle)

Marble Chain Quest - iridescent marble can be obtained in game. The starting point is still the same, though it will be examined for the impact of a change (implemented in last update cycle)

Test of Legends - changed Giant Red Dragon to Dragon kill. Portal on entrance to Dragon removed but the monster difficulty has not been altered.

Additional old HOA quests have been added to the lands, so that the Dark Tapestry can now be offered.

Guilds

Fixes to Assassin Guild

Monsters

Monster balancing is continuing.

Fixes

Grammar check and typo fixes continue to be added

Areas

Border of Moorwaine Marsh has been adjusted to include a transitional zone between the marsh/wildlands. This is the first part of a refresh of the marsh and you will only be able to move into a relatively small area (approximately 60 rooms). We aim to continue the marsh refresh in stages; with RP when appropriate. The general framework of the map is staying generally the same (though the 8 room border is being removed - I don't anticipate remapping being too tricky).

- Isle of Ancor - from player post, entrance fixed

- Frosted Meadow - boot examine fixed

- Duerger - can now reach the Fire Mage for both paths.

April 2004
Guilds

Much of the effort of this update has focused on guild changes.

-Warlocks

-Knights

-Monks

-Rogues

Not all guild changes have been completed, though the next update cycle should finish up with the above guilds (including fixes if sent in) and move onto the rest who have submitted coding proposals.

Temples

- Temple of Hope and Dreams fixes

Baronies

New items for barons and Twilight

Baron hunting area open

Baron complex built up

Numerous fixes have been made for Devardec, Tranos, Twilight, Stone Keep, Silver Rock and River Run. These include closing off gates to hostile NPCs in Devardec, Tranos, Frostfall and Goldcroft. There have also been some extensive examine, room description, room addition and other changes to Tranos and Devardec.

Quests/Items

- Minor fixes to quests accepting wrong items

- Jar of Solvent now has a clue where it can be found (this was always in game, just not possible to find)

- Golden Axe can be obtained in game

- Rag Doll available in game

Households

Fix for TDV

(fix for Orbs carried over to next update)

Fixes

- Approximately 50 old examines/events fixed

- Few minor grammatical and spelling errors fixed

- Crab cakes now have limited charges

Monsters

Monster resistances are still being balanced. This is a long process that will continue to be worked on for the foreseeable future.

Coming Soon

- Final tweaks to Warlocks, Knights, Monks and Rogues

- Battlemages and Wizards guild updates. GMs contact Code to get your guild updated.

- Expansion to Stratys Isle

- New bar complete with a fresh menu

- New Items for Temples of Hope and Sea

- More improvements to Monsters

- Much, much more!

Room Content

Trembill now spelt correctly (with double LL)

Nashbrush now spelt correctly

Various corrections to spelling of Altar/Alter mixup

Black Fang entrance fixed

HOL (Black Fang jump fixed)

Frostfall Race God Temple entrances fixed

Trembill entrance/exit fixed

River Run entrance fixed

Dark Elf Temple - exits fixed in level 3

Exits in Stone Keep Fixed (near Inn and House of Slayers)

Devardec Dungeon - can now find fourth wheel to open the bridge

Quests

Test of Legends returned

A few minor quest fixes

Guilds

Half of Knights Guild update in game (rest to follow)

Small adjustments to Rogues

Households

Orbs HH item added

Order of Black Rose Lodge added

Orbs Lodge updated

Misc

Locked Chests fixed

March 2004
Monster Drops

Large review of monster drops carried out resulting in some more logical items being dropped. Some items that have been plentiful in the past few days, will now become harder to find. Any item that could be found through a difficult examine or rewarded by a quest was removed. Further adjustments may be made to this, however, items will be available in game through an appropriate mechanism. Turoch cards have been added as well.

Quests

Of items that have been cluttering up lockers long term, the following can now be offered:

- Love Potion

- Sun Charm

- Seed of Faith

- Translated Notes

- Music Scroll

- Captain's Log

- Dark Pepper

- Large Harvest Basket

- Drop Spindle

- Money Purse

In total 27 older quests added around the lands. The review of older quests continues - more fixes to follow.

--Seal of Opening cannot be currently added. It will be added soon.

Room Content

Some minor fixes to typos and exits. A larger effort to follow in future updates.

Omnicat's Temple is now in the lands!

New Location for the Temple of Love!

Fixes in the Duerger area.

Monsters

Many monsters were tweaked.

Storm Giant removed from the Frost Giant Village and replaced with something more suitable

Items

Items for Lyresong added

Items for the Temple of the Sea

Guilds

Some rogue fixes went in. All fixes for Rogues should be done next update.

New Guild Outpost.

We added several of the missing quests (I will add a complete list later).

We fixed the monsters to drop items and appropriate items. Please let me know if they seem to be dropping too many or too few. Over the next four weeks, we will be evaluating appropriate drops for each monster so there will be further changes in this area.

A few monsters were fixed.

A few rooms were fixed.

A new item was added to test the system.

If you notice anything out of sync or believe things are still missing (items for quests) drop me a line at terriscode@aol.com.

There will be another update next week. We will be adding a small area off of East Coast Road, a few more items and do more tweaks. Omnicat's temple may also be implemented.

Once this update goes in and I am confident that we aren't hitting any major errors, we will lay out the plan for the guild updates and start them in April. I don't want to overhaul any guilds, until I know there won't be any dire consequences for doing so. I know the guilds have already waited a substantial amount of time, but I believe that further testing is necessary.

The first guild to e-mail me though and who has everything already sent to me or can send it in immediately, will be used as the guinea pig. They may be in for next week's update or it may be April.

April 2003
Many of the guilds will find minor fixes and changes within their walls. The fighting guilds, for example, will find new- found skills of toughness and survival, whilst the Enchanters and Wizards will find more than one change

that will be to their liking.

The weapon smiths of the Warriors and Barbarians have been hard at work, meanwhile, the Assassins, Thieves and Rogues will find their Triguild Outposts much improved.

The Knights and Battlemages can expect to find similar improvements to their armouries in coming weeks, as can the Monks

Follower of War! are bound to be happy, for once more, the mighty Blades of Zir truely are the greatest weapons in the realm, indeed, all fighter types

should now enjoy a newfound effectiveness against the monsters of the realm

Not to be left out, Spellslingers of all schools should find that those pesky magic proof monsters should be a little less bothersome.

For those who take no pleasure in fighting, a whole swathe of quests have been scattered across the land. Older adventurers would do well to visit their old haunts once more, for Dirimloth, Moorwaine marsh and Roth moor may well hold more now than they remember.

Many of the race Gods have seen fit to scatter quests across the realm. Minataur, Catalines, Saurians, Half Ogres and Orcs should all feel pleased, as should the Centaurs.

Some far ranging adventurers may well discover some hither to unexplored areas of the realm. The Dracon nations seem to be more active than ever, and meanwhile, rumours are growing of an infernal, red elf worshipping cult taking hold in the cities of the realm. Who knows if any of them will return to tell their tales...

Older
For older, see the Update boards on boards.legendsofterris.com